
The moment you open the door, an imp lunges towards you. Before you open the doorway at the end of the hall, ready your weapons. After taking them out, head around the corner to the left and shoot down the zombie that slowly marches towards you. Watch out, though, as two more Z-SECS come from behind the boxes to the right. If you're quick you can get the upper hand, taking him out before he gets a chance to spot you. Just beyond the doorway is a Z-SEC patrolling the area. Next, open up the doorway you unlocked and get ready for a firefight as you head into the ATOMIC STABILIZATION HUB.

Once you've cleared the room, go to the right side of the area and collect the health, ammo, and armor behind the tall computer towers. The door you need to exit through will unlock, and the room will be lit up, giving you a better view of your enemies. As you explore around the room, three more zombies will show up-to make the fighting easier, quickly run behind the reception desk in the center of the room and activate the security terminal. Please make something original for this, instead of something that's already been released elsewhere.ALPHA LABS RECEPTION and ATOMIC STABILIZATION HUB Step out of the elevator and take down the first zombie you see. This isn't a quality control rule and maps won't be rejected for mistakes - we all make them! While all comers are truly welcome to the project, I've got to reserve the right to kick maps that are excessively broken or unplayable on purpose, or people who don't treat other community members with respect. Remember that a player might get fatigued by a single map in a collection that's too long, and due to the high number of submissions I'll only be able to provide about ten minutes of feedback per map. I recommend that maps take up to ten minutes to complete, but there is no strict size restriction.If you'd like to do more, recruit a friend and help them make theirs! You're welcome to try more than one idea, but I need to limit it to three map submissions per person. The last date for alterations is the end of June 30th, after which I'll help with any bugfixing caused by merging the project together. I recommend taking a couple of weeks for a map and uploading it some time in mid-June.


The project will run on GZDoom, and any map format that runs on it will work. See the RAMP landing page to see the previous two years' projects! The video above has a walkthrough on getting started, and other tutorials are linked on the RAMP site. Join the Discord community for help and advice as the project progresses. In each map, the player will start with only the pistol, so don't rely on the player carrying weapons or ammunition from previous maps. The project is aimed at beginners, but everyone is welcome - if you have some experience, perhaps try doing something that's out of your comfort zone, like going back to vanilla Doom if you're a GZDoom wizard, or making a scripted game if you're a traditionalist :) If you're here because of the myhouse craze, I'd love to assist you in trying Doom mapping out (your map doesn't have to be as mad as that one).Įveryone's submitted WADs will be compiled into a GZDoom game based around a hub level, and the player will be able to more or less choose to complete the maps in any order. It's coming up to June and it's time for the third edition of RAMP! This is a project I started in 2021 to continue the spirit of TerminusEst13's DUMP projects, encouraging people new to Doom to give mapping a try and to get their creations into a wider project.
